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The code generated to load libraries doesn't include the package. For example if a program uses library x.y.MyLib, the code to load the library in the program looks like this: ... _runUnit().getExecutable("MyLib"); The string should be "x.y.MyLib".
Changed EGLClassTemplate to always put the fully-qualified class name in the call of getExecutable. Using a new method in CommonUtilities to get that fully-qualified name.
Verified.