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Bug 318148 - Problems with LOD of fonts
Summary: Problems with LOD of fonts
Status: NEW
Alias: None
Product: z_Archived
Classification: Eclipse Foundation
Component: Gef3d (show other bugs)
Version: unspecified   Edit
Hardware: Macintosh Mac OS X
: P3 normal (vote)
Target Milestone: ---   Edit
Assignee: Kristian Duske CLA
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-06-28 05:32 EDT by Kristian Duske CLA
Modified: 2021-03-23 18:16 EDT (History)
0 users

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Attachments
LOD font problems (416.30 KB, image/png)
2010-06-28 05:35 EDT, Kristian Duske CLA
no flags Details

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Description Kristian Duske CLA 2010-06-28 05:32:52 EDT
Currently, fonts are switched from texture to vector rendering depending on the distance between the camera and the text object. The current implementation is not exact enough so that sometimes texture fonts are displayed where vector fonts should be used. The attached screenshot illustrates this problem.
Comment 1 Kristian Duske CLA 2010-06-28 05:35:32 EDT
Created attachment 172874 [details]
LOD font problems

In this screenshot you can see several gray title bars with white text in them. Even though the title bar that contains the string "NodeMapping Note -> NoteFigure" is farther away from the camera than the title bar that contains the string "FeatureLabelMapping...", the latter is rendered using texture fonts, which is clearly visible because of the blending artefacts.