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Currently, fonts are switched from texture to vector rendering depending on the distance between the camera and the text object. The current implementation is not exact enough so that sometimes texture fonts are displayed where vector fonts should be used. The attached screenshot illustrates this problem.
Created attachment 172874 [details] LOD font problems In this screenshot you can see several gray title bars with white text in them. Even though the title bar that contains the string "NodeMapping Note -> NoteFigure" is farther away from the camera than the title bar that contains the string "FeatureLabelMapping...", the latter is rendered using texture fonts, which is clearly visible because of the blending artefacts.