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Bug 318005 - Text rendering has visual artefacts in texture mode
Summary: Text rendering has visual artefacts in texture mode
Status: NEW
Alias: None
Product: z_Archived
Classification: Eclipse Foundation
Component: Gef3d (show other bugs)
Version: unspecified   Edit
Hardware: Macintosh Mac OS X
: P3 normal (vote)
Target Milestone: ---   Edit
Assignee: Kristian Duske CLA
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-06-25 11:22 EDT by Kristian Duske CLA
Modified: 2021-03-23 18:16 EDT (History)
0 users

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Attachments
Blending artefacts 1 (416.30 KB, image/png)
2010-06-28 05:38 EDT, Kristian Duske CLA
no flags Details
Blending artefacts 2 (384.99 KB, image/png)
2010-06-28 05:40 EDT, Kristian Duske CLA
no flags Details

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Description Kristian Duske CLA 2010-06-25 11:22:30 EDT
In some situations text is not rendered correctly when it is in texture mode. This has likely to do with problems in alpha blending. There are two screenshots where this is apparent attached to this bug.
Comment 1 Kristian Duske CLA 2010-06-28 05:38:00 EDT
Created attachment 172875 [details]
Blending artefacts 1

In this screenshot you can see that one of the gray title bars renders its text content using texture fonts. The glyph textures are blended with the gray background, which yields artefacts at the glyph boundaries. The result is a very hard to read text and a very noticable jump when the LOD system switches to vector fonts.
Comment 2 Kristian Duske CLA 2010-06-28 05:40:04 EDT
Created attachment 172876 [details]
Blending artefacts 2

This screenshot highlights problems when texture glyphs are blended with a non-opaque background, as is the case with the strings which are rendered below the blue box. Those strings should not have a gray background, so this is very likely a blending error.