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Given a platform instance, we need a way to obtain the deviceName. This is typically useful when constructing the build model (e.g. package.bld scripts) as there are often times when _what_ executables to build depends on what platform you're on. For example, when constructing a Codec Engine app, if the platform is a OMAP3, you can build both a 'local' app as well as a 'remote' app for the ARM. A suggested implementation could be to add a IPlatform.getCpuIds() method that would return an array of CPU IDs that we could then use IPlatform.getCpuDataSheet() to obtain the platform's .deviceName.