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Bug 298224 - [Animation] support by integrating the Trident
Summary: [Animation] support by integrating the Trident
Status: NEW
Alias: None
Product: XWT
Classification: Technology
Component: Core (show other bugs)
Version: unspecified   Edit
Hardware: PC Windows Server 2003
: P3 normal (vote)
Target Milestone: ---   Edit
Assignee: Project Inbox CLA
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Reported: 2009-12-18 15:29 EST by Yves YANG CLA
Modified: 2013-01-24 15:31 EST (History)
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Description Yves YANG CLA 2009-12-18 15:29:06 EST
The animation is a very important part of the modern UI. This bug tracks the ideas and discussion of the support of Animation in declarative by integrating the Trident as animation engine.
Comment 1 Yves YANG CLA 2009-12-18 16:56:22 EST
The first animation will be color animation: to change the background or foreground. The animiation defins a range of value. The class ColorAnimation will have the following properties:
  Color from;
  Color to;
  Color by;
Comment 2 Yves YANG CLA 2009-12-18 17:00:21 EST
(In reply to comment #1)
> The first animation will be color animation: to change the background or
> foreground. The animiation defins a range of value. The class ColorAnimation
> will have the following properties:
>   Color from;
>   Color to;
>   Color by;
Create a delegated bug for this feature: Bug 298231
Comment 3 Yves YANG CLA 2010-09-23 11:31:36 EDT
The animation is raised in general via a UI event. But in a UI element, we can attach other events such as an event for Dyanmic UI, or an event for invoking a business action. And the animation events must be executed first. Once all animation events get done, other events can be fired. 

We need to add a such solution to handle two kinds of events automatically : First animation events and then others.
Comment 4 Yves YANG CLA 2010-09-24 11:33:56 EDT
(In reply to comment #3)
> The animation is raised in general via a UI event. But in a UI element, we can
> attach other events such as an event for Dyanmic UI, or an event for invoking a
> business action. And the animation events must be executed first. Once all
> animation events get done, other events can be fired. 
> 
> We need to add a such solution to handle two kinds of events automatically :
> First animation events and then others.
Add a delegated bug for this feature: Bug 326167 -  [Animation] Event management