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If I ask to see disassembly for an address entirely devoid of debug information, I would like the assembly view to be infinite. Infinity should be implemented the same way as the for the memory view according to bug 27217.
For the case when the function boundaries are known, see bug 25956.
PR was not targeted to any particular release. Changing target milestone to 2.1
Moving the target milestone to FUTURE.
Consider for 3.0, if time permits.
Deffered.
What is the current status of this bug? I'm thinking of starting work on a solution.
(In reply to comment #0) > If I ask to see disassembly for an address entirely devoid of debug > information, > I would like the assembly view to be infinite. I'm curious, did you do this in any other way than having the debugger step into code without debug info? We'd like to have this issue resolved, so are you or anyone else look into it?
Windriver's view in bug 196064 addresses this.
(In reply to comment #7) > (In reply to comment #0) > > If I ask to see disassembly for an address entirely devoid of debug > > information, > > I'm curious, did you do this in any other way than having the debugger step > into code without debug info? We're generating code on the fly, then we call it. Except on the IA64 I don't know of any way to educate GDB about the dynamically generated code. So we call code without debug info. As for any work being done, see comment 8. Less than two months until the five year anniversary :-).
The current disassembly view is infinite. Marking resolved.