| Summary: | "Product export" and "Delta Pack" should create its own Mac resources. | ||
|---|---|---|---|
| Product: | z_Archived | Reporter: | Gunnar Wagenknecht <gunnar> |
| Component: | Tycho | Assignee: | Project Inbox <tycho-inbox> |
| Status: | RESOLVED INVALID | QA Contact: | |
| Severity: | normal | ||
| Priority: | P3 | CC: | jan.sievers |
| Version: | unspecified | ||
| Target Milestone: | --- | ||
| Hardware: | PC | ||
| OS: | Mac OS X | ||
| See Also: | https://bugs.eclipse.org/bugs/show_bug.cgi?id=429536 | ||
| Whiteboard: | |||
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Description
Gunnar Wagenknecht
Tycho relies on the binaries in the equinox executable (we have a hrdcoded dependency on it) feature because the p2 product publisher needs them as an argument See http://git.eclipse.org/c/tycho/org.eclipse.tycho.git/tree/tycho-p2/tycho-p2-publisher-plugin/src/main/java/org/eclipse/tycho/plugins/p2/publisher/PublishProductMojo.java#n256 As of now this is the only way for us to get the launcher binaries. Not sure if this should rather be fixed in p2. Sorry I don't understand a word of what you are talking about. This may be because you created a bug as an exact copy of bug 429536 - and so it doesn't make any sense in the Tycho context. Could you please be more specific about what you want from Tycho? I copy and pasted the text from David. To my understanding, the launchers will change. They already changed in Luna. The icons were removed. For Mars, David also plans on removing the Info.plist file as well as the launcher.ini from the executables. This only leaves the binary file in place but without an Info.plist and the ini file. Bug 429536 was opened by David to make sure that PDE Build can deal with that. I opened this bug in Tycho in order also make Tycho aware of these changing coming in Mars. If there is nothing more to deal with from a Tycho perspective then this should be fine. FWIW, I also prefer that this is dealt with in the p2 world. (In reply to comment #3) > FWIW, I also prefer that this is dealt with in the p2 world. So what is the bug number that traces the changes needed in p2? (In reply to Tobias Oberlies from comment #4) > (In reply to comment #3) > > FWIW, I also prefer that this is dealt with in the p2 world. > So what is the bug number that traces the changes needed in p2? I don't know. I believe the Platform team will do its investigation using bug 429536. |