| Summary: | New Project Property - Default EGLDD | ||||||||
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| Product: | z_Archived | Reporter: | Tony Chen <chenzhh> | ||||||
| Component: | EDT | Assignee: | Zhi Zhu <zhuzhi> | ||||||
| Status: | CLOSED FIXED | QA Contact: | |||||||
| Severity: | enhancement | ||||||||
| Priority: | P3 | CC: | jspadea, smythew | ||||||
| Version: | unspecified | ||||||||
| Target Milestone: | --- | ||||||||
| Hardware: | PC | ||||||||
| OS: | Windows XP | ||||||||
| Whiteboard: | |||||||||
| Attachments: |
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Description
Tony Chen
Created attachment 202480 [details]
Code fix for the bug
Created attachment 202481 [details]
new plug in for sql
code for it has been checked in Discussed with Will, he thought currently a project only needed one default egldd, more than one is not needed; If new requirement for more than one egldd is needed in one project, we will implement it in another feature I noticed that in addition to the project's property dialog, this setting appears for EGLSource, packages, .egl files. Just wanted to confirm with Will this is correct behavior - should it just be one default DD for the entire project, or should we be allowing overrides like it currently does? Justin, confirmed with Will, one project only need one default eglDD, I will change the feature based on this Justin, I have changed the implementation to save default descriptor deployment to .setting folder, please check close it |