| Summary: | Support multiple output directories | ||
|---|---|---|---|
| Product: | z_Archived | Reporter: | Justin Spadea <jspadea> |
| Component: | EDT | Assignee: | Tony Chen <chenzhh> |
| Status: | NEW --- | QA Contact: | |
| Severity: | enhancement | ||
| Priority: | P3 | CC: | chenzhh, mheitz, svihovec, tww |
| Version: | unspecified | ||
| Target Milestone: | --- | ||
| Hardware: | PC | ||
| OS: | Linux | ||
| Whiteboard: | EGLAR | ||
|
Description
Justin Spadea
Justin, we don't allow user to specify multiple EGL Source folders in EGL Build Path. It seems to be multiple EGLSource and EGLBin is a future enhancement. I don't see our 0.7 scenarios depending on this feature. How do you think? I agree. This doesn't seem like a requirement for the current release. While the functionality is missing from the EGL Build Path property page, you can add a new source folder via File > New > Other > Source Folder. This is not something we should spend time on for 0.7.0, just something that's been mentioned several times during early EDT work so a bug was opened to keep track of it. Thanks Justin for the background. I'll set the target to Future. One more thing worth mentioning, so that it's not forgotten about: the EGLAR export wizard will need to be able to handle multiple bin directories. |