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Bug 318148

Summary: Problems with LOD of fonts
Product: z_Archived Reporter: Kristian Duske <kristian.duske>
Component: Gef3dAssignee: Kristian Duske <kristian.duske>
Status: NEW --- QA Contact:
Severity: normal    
Priority: P3    
Version: unspecified   
Target Milestone: ---   
Hardware: Macintosh   
OS: Mac OS X   
Whiteboard:
Attachments:
Description Flags
LOD font problems none

Description Kristian Duske CLA 2010-06-28 05:32:52 EDT
Currently, fonts are switched from texture to vector rendering depending on the distance between the camera and the text object. The current implementation is not exact enough so that sometimes texture fonts are displayed where vector fonts should be used. The attached screenshot illustrates this problem.
Comment 1 Kristian Duske CLA 2010-06-28 05:35:32 EDT
Created attachment 172874 [details]
LOD font problems

In this screenshot you can see several gray title bars with white text in them. Even though the title bar that contains the string "NodeMapping Note -> NoteFigure" is farther away from the camera than the title bar that contains the string "FeatureLabelMapping...", the latter is rendered using texture fonts, which is clearly visible because of the blending artefacts.