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Bug 267529

Summary: [animation] global 'heartbeat' for all Animation objects
Product: z_Archived Reporter: Nicolas Richeton <nicolas.richeton>
Component: NebulaAssignee: Nicolas Richeton <nicolas.richeton>
Status: CLOSED INVALID QA Contact:
Severity: normal    
Priority: P3 Keywords: plan
Version: unspecified   
Target Milestone: ---   
Hardware: PC   
OS: Mac OS X - Carbon (unsup.)   
Whiteboard:

Description Nicolas Richeton CLA 2009-03-08 05:33:18 EDT
With the current implementation, running several effects at the same time can generate more redraws than necessary.

Implementing a Parallel( IEffect, Ieffect ) object is not a solution since it can only work if effects are created at the same time. 

The animations need to have only one timer, shared across all animation instances
Comment 1 Wim Jongman CLA 2019-12-12 15:56:51 EST
This bug does not have a target milestone assigned and is automatically closed as part of the 2.3.0 release cleanup.

It could be that this bug is accidentally closed for which we apologize.

If this bug is still relevant, please re-open and set a target milestone.